Categories
Tutorial

Organic Cells (2D Animation with Pyro)

Hello everyone. 

In this tutorial was requested by some of my followers and Patrons. I posted these studies on Instagram while I was exploring some possibilities of pyro simulations. Really enjoy the organic look of these studies, so I decided to post and share them with the community. Now let’s explore how I made this and how easy it is to achieve this type of 2D animation. 

Hope you enjoy!

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Magic Power & Karma Render

To view this content, you must be a member of Doxia's Patreon at $5 or more

Hi everyone!

In this tutorial, we will create a magic pulsing effect and see the difference between a basic pyro simulation and an advanced one.

After making our magic visual effect, we will learn the basics of stage and karma render within Houdini.

Preview tutorial.

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Liquid Stick to Surface Trick

Hi everyone!

In this tutorial, we will explore a nice little trick to optimize a fluid simulation along the surface of an object. 

As you know, fluid simulations can be slow and heavy to process, so any little strategy we can optimize will boost the speed and quality of the visual effect.

Hope to see you around there and let’s jump into the tutorial. 

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Liquid Motion

To view this content, you must be a member of Doxia's Patreon at $5 or more

Hi everyone!

In this tutorial, we will explore how to create custom velocities like curl forces, vortex and attraction based on a geometry and apply those to a fluid simulation. 

This way, you can control better your fluid simulations and give them the flow you need for your project.

hope you enjoy this one! 

Preview tutorial.

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Melting Goo (Viscosity Fluid sim)

Hi everyone!

So in the new Houdini 19.5 we can play with fluid simulation on SOP level. That’s pretty awesome because we can apply knowledge from vellum and pyro to fluids. So now, making rivers, collisions, and mixing different fluids is much easier with just a few nodes. 

In this tutorial, we will start with the basics, transform a sphere into a liquid with different viscosity, and let it splash and melt as ice cream. 

Hope you enjoy this one, and let’s have some fun! 

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Nebula Part 3

To view this content, you must be a member of Doxia's Patreon at $5 or more

 Hi everyone!

This is the third and final part of nebula tutorials! In this one, we will see how I do the camera and lighting in Houdini and post-production in after effects. This last part of the process is more of art direct and your artistic taste, but I want to share my steps on how to make my final videos.

The second and third part tutorials will be only available on my Patreon page and in my Retrieve store. So, if you want access to these premium tutorials and many more, please check out my Patreon page and Retrieve store!

 

Hope you enjoy this series. Let’s have some fun!

Preview tutorial.

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Nebula Part 2

To view this content, you must be a member of Doxia's Patreon at $5 or more

Hi everyone!

This is the second part of Nebula series tutorial. In the first part, we learn how to create an abstract nebula, and in this one, we will learn how to shape a nebula the way we want by using pyro simulations.

In the third part, we will cover how to light the scene, render the nebula with redshift and how I do post-process in after effects.

As you may know, all my projects are available on Patreon, and this series of nebula tutorials will be added to my retrieve store, where you can see the tutorials with voiceovers and subtitles.

Hope you enjoy this series, let’s have some fun with volumes, particles, and a lot of noise!

Preview tutorial.

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Nebula Part 1

Hi everyone!

Many of you were asking for a detailed tutorial about my nebula artworks. I’ve been preparing this, and we will cover how to do nebulas in Houdini, and of course, keep it simple and easy to learn for everyone, from beginner to advanced users.

We will divide this into three tutorials. In the first part, create an abstract nebula with simple vop nodes. In the second part, we will learn how to add detail and custom forms to our nebulas, and in the third part, we will cover how to render them with redshift and how I do post-process in after effects.

As you may know, all my projects are available on Patreon, and this series of nebula tutorials will be added to my retrieve store, where you can see the tutorials with voiceovers and subtitles.

Hope you enjoy this series, let’s have some fun with volumes, particles, and a lot of noises!

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Firebending (Volume Deform)

Hi everyone!

Finally got some time to keep playing with the new pyro nodes of Houdini 19. As a fan of Avatar series, we are going to create some firebending! 

With a quick setup, we will explore new things within the volume nodes like adding noises, quickly creating a setup to render in mantra, and doing some firebending to create a tornado and then a little spiral fire simulation.

Hope you enjoy this one and have fun firebending!

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email
Categories
Tutorial

Fire Power Up and Shockwave

Houdini 19 is out, and I’ve been exploring the new pyro effects and the systems already created from shelf tools.

It is so cool that you can create something complex with just a few clicks and tweaks. 

In this tutorial, we will create a complex magic fire aura and power up, as you see in hero movies. In the end, we will see how you can render these effects with redshift. The main focus of this tutorial is to show you how to explore and edit systems from the shelf tools, learn with them, adapt and create something suitable for your project. This workflow can save you a ton of time, especially when you are in the concept phase. 

I hope you enjoy this tutorial! 

Share this Tutorial
Facebook
Twitter
LinkedIn
Reddit
Telegram
Email

WAIT!

Subscribe to our newsletter and stay updated!