This is the second part of Nebula series tutorial. In the first part, we learn how to create an abstract nebula, and in this one, we will learn how to shape a nebula the way we want by using pyro simulations.
In the third part, we will cover how to light the scene, render the nebula with redshift and how I do post-process in after effects.
As you may know, all my projects are available on Patreon, and this series of nebula tutorials will be added to my retrieve store, where you can see the tutorials with voiceovers and subtitles.
Hope you enjoy this series, let’s have some fun with volumes, particles, and a lot of noise!