fbpx

Intro Cloth: Make and Simulate

Hi everyone and welcome to our second tutorial: into the pop net world part one.

I have decided to split this tutorial into different parts to keep things simple.

I want to share with you how I got into PopNet coming from Processing and X-Particles in Cinema4D. Instead of doing another popnet tutorial like fireworks or falling particles, I want to show you something different like recreating my Energy Flow project that I have done in Processing.

In this first part, we are going to understand the basic principles of programming and learn how to add and edit a simple noise force to our particles. Then we are going to generate trails to create these organic flows. Feel free to play with it and don’t forget to share with us your results!

Hope you enjoy!

Share this Tutorial
Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on reddit
Reddit
Share on telegram
Telegram
Share on email
Email

WAIT!

Subscribe to our newsletter and stay updated!